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<td class="col1 col_width1" style=""><div class="header">Europa 100 AD<br>
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<td class="col2 col_width2" style=""><div class="header">Completed by<br>
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<td class="col1 col_width1" style="background-color:rgb(230,230,230) ;  text-decoration: underline;font-size: 13px;border-bottom: none;"><div>
<img border="0" hspace="3" vspace="0" alt="wedge" src="Expanded.png" title="collapse"><img border="0" hspace="2" vspace="0" alt="X" src="Checked.png">I Web Server Setup<br>
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<td rowspan="2" class="col2 col_width2" style="background-color:rgb(230,230,230) ;  text-decoration: underline;font-size: 13px;"><div>August 2007<br>
</div></td>
</tr>
<!--Start Note--><tr><td class="note col_width1" style="text-indent: 5em;">web fusion<br>
</td></tr>
<!--End Note--><tr>
<td class="col1 col_width1 altRow" style=""><div style="margin-left: 47px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt="X" src="Checked.png"> Linux<br>
</div></td>
<td class="col2 col_width2 altRow" style=""><div></div></td>
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<tr>
<td class="col1 col_width1" style=""><div style="margin-left: 47px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt="X" src="Checked.png"> Ubuntu<br>
</div></td>
<td class="col2 col_width2" style=""><div></div></td>
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<tr>
<td class="col1 col_width1 altRow" style=""><div style="margin-left: 47px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt="X" src="Checked.png"> Plesk<br>
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<td class="col2 col_width2 altRow" style=""><div></div></td>
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<tr>
<td class="col1 col_width1" style=""><div style="margin-left: 47px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt="X" src="Checked.png"> Apache<br>
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<td class="col2 col_width2" style=""><div></div></td>
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<tr>
<td class="col1 col_width1 altRow" style=""><div style="margin-left: 47px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt="X" src="Checked.png"> PHP<br>
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<td class="col2 col_width2 altRow" style=""><div></div></td>
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<tr>
<td class="col1 col_width1" style=""><div style="margin-left: 47px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt="X" src="Checked.png"> MySQL<br>
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<td class="col2 col_width2" style=""><div></div></td>
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<tr>
<td class="col1 col_width1 altRow" style=""><div style="margin-left: 47px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt="X" src="Checked.png"> Domain (Europa100AD.com)<br>
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<td class="col2 col_width2 altRow" style=""><div></div></td>
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<td class="col1 col_width1" style="background-color:rgb(230,230,230) ;  text-decoration: underline;font-size: 13px;border-bottom: none;"><div>
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png">II Welcome<br>
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<td rowspan="2" class="col2 col_width2" style="background-color:rgb(230,230,230) ;  text-decoration: underline;font-size: 13px;"><div>August 2007<br>
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<!--Start Note--><tr><td class="note col_width2" style="text-indent: 5em;">holding page that lets people submit their email address for updates<br>
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<!--End Note--><tr>
<td class="col1 col_width1 altRow" style="background-color:rgb(230,230,230) ;  text-decoration: underline;font-size: 13px;border-bottom: none;"><div>
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt="X" src="Checked.png">III Database Design<br>
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<td rowspan="2" class="col2 col_width2 altRow" style="background-color:rgb(230,230,230) ;  text-decoration: underline;font-size: 13px;"><div>August 2007<br>
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<!--Start Note--><tr><td class="note col_width3 altRow" style="text-indent: 5em;">With Zyde setup in considertion, database development will be progressively added to all the time although a core backend must be setup with ease of use in thought<br>
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<td class="col1 col_width1" style="background-color:rgb(230,230,230) ;  text-decoration: underline;font-size: 13px;border-bottom: none;"><div>
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt="X" src="Checked.png">IV URL setup<br>
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<td rowspan="2" class="col2 col_width2" style="background-color:rgb(230,230,230) ;  text-decoration: underline;font-size: 13px;"><div>August 2007<br>
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<!--Start Note--><tr><td class="note col_width4" style="text-indent: 5em;">To help make the game more secure, confusing "script kiddies" and to just look more professional and less website like<br>
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<!--End Note--><tr>
<td class="col1 col_width1 altRow" style="background-color:rgb(230,230,230) ;  text-decoration: underline;font-size: 13px;border-bottom: none;"><div>
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png">V Registration/Account creation (php)<br>
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<td rowspan="2" class="col2 col_width2 altRow" style="background-color:rgb(230,230,230) ;  text-decoration: underline;font-size: 13px;"><div>August 2007<br>
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<!--Start Note--><tr><td class="note col_width5 altRow" style="text-indent: 5em;">Secure with anti-spam, logging and superision panel<br>
</td></tr>
<!--End Note--><tr>
<td class="col1 col_width1" style="background-color:rgb(230,230,230) ;  text-decoration: underline;font-size: 13px;border-bottom: none;"><div>
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png">VI Login (php)<br>
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<td rowspan="2" class="col2 col_width2" style="background-color:rgb(230,230,230) ;  text-decoration: underline;font-size: 13px;"><div>August 2007<br>
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<!--Start Note--><tr><td class="note col_width6" style="text-indent: 5em;">Secure with logging, multi-detection, and anti-bot<br>
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<!--End Note--><tr>
<td class="col1 col_width1 altRow" style="background-color:rgb(230,230,230) ;  text-decoration: underline;font-size: 13px;border-bottom: none;"><div>
<img border="0" hspace="3" vspace="0" alt="wedge" src="Expanded.png" title="collapse"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png">VII Game: Farming         (Serfdom)<br>
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<td rowspan="2" class="col2 col_width2 altRow" style="background-color:rgb(230,230,230) ;  text-decoration: underline;font-size: 13px;"><div></div></td>
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<!--Start Note--><tr><td class="note col_width7 altRow" style="text-indent: 5em;">Players can aquire land to use to grow crops and stuff<br>
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<!--End Note--><tr>
<td class="col1 col_width1" style=""><div style="margin-left: 47px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Player must buy/rent land<br>
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<td class="col2 col_width2" style=""><div></div></td>
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<td class="col1 col_width1 altRow" style=""><div style="margin-left: 47px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Player can then prepare land (plough/fertilize)<br>
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<td class="col2 col_width2 altRow" style=""><div></div></td>
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<tr>
<td class="col1 col_width1" style=""><div style="margin-left: 47px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Player must then choose an item to grow by purchasing and planting seeds<br>
</div></td>
<td class="col2 col_width2" style=""><div></div></td>
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<td class="col1 col_width1 altRow" style=""><div style="margin-left: 47px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Player can maintain land for optimum output<br>
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<td class="col2 col_width2 altRow" style=""><div></div></td>
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<tr>
<td class="col1 col_width1" style=""><div style="margin-left: 47px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Player can harvest land<br>
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<td class="col2 col_width2" style=""><div></div></td>
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<td class="col1 col_width1 altRow" style=""><div style="margin-left: 47px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Player can store produce<br>
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<td class="col2 col_width2 altRow" style=""><div></div></td>
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<td class="col1 col_width1" style=""><div style="margin-left: 47px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Player can build warehouse on land<br>
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<td class="col2 col_width2" style=""><div></div></td>
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<td class="col1 col_width1 altRow" style=""><div style="margin-left: 47px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Player can expand warehouse<br>
</div></td>
<td class="col2 col_width2 altRow" style=""><div></div></td>
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<td class="col1 col_width1" style="background-color:rgb(230,230,230) ;  text-decoration: underline;font-size: 13px;border-bottom: none;"><div>
<img border="0" hspace="3" vspace="0" alt="wedge" src="Expanded.png" title="collapse"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png">VIII Game: Mining<br>
</div></td>
<td rowspan="2" class="col2 col_width2" style="background-color:rgb(230,230,230) ;  text-decoration: underline;font-size: 13px;"><div></div></td>
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<!--Start Note--><tr><td class="note col_width8" style="text-indent: 5em;">Players can go mining to gain raw materials for conversion or trade<br>
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<td class="col1 col_width1 altRow" style=""><div style="margin-left: 47px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Player must aquire a tool (creating their first or buying or trading)<br>
</div></td>
<td class="col2 col_width2 altRow" style=""><div></div></td>
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<tr>
<td class="col1 col_width1" style="border-bottom: none;"><div style="margin-left: 47px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Player can explore the Alps for a location to mine, with maximum of moves per transport method (walk, small cart, horse and cart, etc)<br>
</div></td>
<td rowspan="2" class="col2 col_width2" style=""><div></div></td>
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<!--Start Note--><tr><td class="note col_width2" style="text-indent: 6em;">there will be companies who solely specialize on telling people where to find which materials.<br>companies will be able to setup they webby world type maps that were used in aaa when i played it, with the company paying players for information and the results being shown on how many people said which turn to take at which square. the more votes a turn has the more chance of it being displayed. more strategic players may want to sabotage a companies map with false information... possible and smart but not cheap<br>
</td></tr>
<!--End Note--><tr>
<td class="col1 col_width1 altRow" style=""><div style="margin-left: 47px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Player can choose which tool to use and which material to seek<br>
</div></td>
<td class="col2 col_width2 altRow" style=""><div></div></td>
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<tr>
<td class="col1 col_width1" style=""><div style="margin-left: 47px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Player can dig (w/effort) with maximum daily limit of around 50<br>
</div></td>
<td class="col2 col_width2" style=""><div></div></td>
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<tr>
<td class="col1 col_width1 altRow" style=""><div style="margin-left: 47px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Player is shown results<br>
</div></td>
<td class="col2 col_width2 altRow" style=""><div></div></td>
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<tr>
<td class="col1 col_width1" style="border-bottom: none;"><div style="margin-left: 47px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="wedge" src="Expanded.png" title="collapse"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Player can go home with findings or sell materials to companies in the area<br>
</div></td>
<td rowspan="2" class="col2 col_width2" style=""><div></div></td>
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<!--Start Note--><tr><td class="note col_width6" style="text-indent: 6em;">taking the materials home will get you a better price, but requires more effort which means less mining.<br>selling the materials there gets you a bad price but requires much less effort which means more mining and no chance of being robbed<br>
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<!--End Note--><tr>
<td class="col1 col_width1 altRow" style=""><div style="margin-left: 62px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="wedge" src="Expanded.png" title="collapse"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> HOME<br>
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<td class="col2 col_width2 altRow" style=""><div></div></td>
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<td class="col1 col_width1" style=""><div style="margin-left: 77px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> player can be mugged (1/50 chance)<br>
</div></td>
<td class="col2 col_width2" style=""><div></div></td>
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<tr>
<td class="col1 col_width1 altRow" style=""><div style="margin-left: 62px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="wedge" src="Expanded.png" title="collapse"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> SELL<br>
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<td class="col2 col_width2 altRow" style=""><div></div></td>
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<tr>
<td class="col1 col_width1" style=""><div style="margin-left: 77px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Player can sell materials for around 50% of market price<br>
</div></td>
<td class="col2 col_width2" style=""><div></div></td>
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<tr>
<td class="col1 col_width1 altRow" style="border-bottom: none;"><div style="margin-left: 47px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Player can 'convert' materials in downtown rome at a smith shop in exchange for money or a percentage<br>
</div></td>
<td rowspan="2" class="col2 col_width2 altRow" style=""><div></div></td>
</tr>
<!--Start Note--><tr><td class="note col_width7 altRow" style="text-indent: 6em;">player can also offer 'coal' to reduce the cost<br>
</td></tr>
<!--End Note--><tr>
<td class="col1 col_width1" style=""><div style="margin-left: 47px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Player can then trade his pure materials at the forum or at the government mint or safetrade with another player he may have made an alliance with<br>
</div></td>
<td class="col2 col_width2" style=""><div></div></td>
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<td class="col1 col_width1 altRow" style=""><div style="margin-left: 47px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Government mint offer the official market price and is administered by the finance minister and above.<br>
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<td class="col2 col_width2 altRow" style=""><div></div></td>
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<td class="col1 col_width1" style=""><div style="margin-left: 47px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Safetrade is operated by the banks and each bank will have a different rate for creating and supervising the safe trade<br>
</div></td>
<td class="col2 col_width2" style=""><div></div></td>
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<tr>
<td class="col1 col_width1 altRow" style="background-color:rgb(230,230,230) ;  text-decoration: underline;font-size: 13px;border-bottom: none;"><div>
<img border="0" hspace="3" vspace="0" alt="wedge" src="Expanded.png" title="collapse"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png">IX Game: Fishing<br>
</div></td>
<td rowspan="2" class="col2 col_width2 altRow" style="background-color:rgb(230,230,230) ;  text-decoration: underline;font-size: 13px;"><div></div></td>
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<!--Start Note--><tr><td class="note col_width9 altRow" style="text-indent: 5em;">unlike mining where specific areas will consistently have materials, fishing will be more strategy based with more fish being yeilded the further you go out to see, but the more further u go out the less fish u can catch, and keep fresh to bring back. a succesfull mix of positioning and items must be used.<br>an advanced setup will be intergrated throughout development involving game time, positioning, items, bait and patience/effort.<br>
</td></tr>
<!--End Note--><tr>
<td class="col1 col_width1" style=""><div style="margin-left: 47px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="wedge" src="Expanded.png" title="collapse"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> player must purchase equipment<br>
</div></td>
<td class="col2 col_width2" style=""><div></div></td>
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<tr>
<td class="col1 col_width1 altRow" style=""><div style="margin-left: 62px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="wedge" src="Expanded.png" title="collapse"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> ROD<br>
</div></td>
<td class="col2 col_width2 altRow" style=""><div></div></td>
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<tr>
<td class="col1 col_width1" style=""><div style="margin-left: 77px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="wedge" src="Expanded.png" title="collapse"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> flly fishing<br>
</div></td>
<td class="col2 col_width2" style=""><div></div></td>
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<td class="col1 col_width1 altRow" style=""><div style="margin-left: 92px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> choices of around 10 rods<br>
</div></td>
<td class="col2 col_width2 altRow" style=""><div></div></td>
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<tr>
<td class="col1 col_width1" style=""><div style="margin-left: 77px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="wedge" src="Expanded.png" title="collapse"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> normal fishing<br>
</div></td>
<td class="col2 col_width2" style=""><div></div></td>
</tr>
<tr>
<td class="col1 col_width1 altRow" style=""><div style="margin-left: 92px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> choices of around 10 rods<br>
</div></td>
<td class="col2 col_width2 altRow" style=""><div></div></td>
</tr>
<tr>
<td class="col1 col_width1" style=""><div style="margin-left: 62px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="wedge" src="Expanded.png" title="collapse"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> BAIT<br>
</div></td>
<td class="col2 col_width2" style=""><div></div></td>
</tr>
<tr>
<td class="col1 col_width1 altRow" style=""><div style="margin-left: 77px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Purchased Bait<br>
</div></td>
<td class="col2 col_width2 altRow" style=""><div></div></td>
</tr>
<tr>
<td class="col1 col_width1" style=""><div style="margin-left: 77px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Fish bait<br>
</div></td>
<td class="col2 col_width2" style=""><div></div></td>
</tr>
<tr>
<td class="col1 col_width1 altRow" style=""><div style="margin-left: 62px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> BOAT?<br>
</div></td>
<td class="col2 col_width2 altRow" style=""><div></div></td>
</tr>
<tr>
<td class="col1 col_width1" style=""><div style="margin-left: 47px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> player must pick a location<br>
</div></td>
<td class="col2 col_width2" style=""><div></div></td>
</tr>
<tr>
<td class="col1 col_width1 altRow" style=""><div style="margin-left: 47px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> player must choose equipment<br>
</div></td>
<td class="col2 col_width2 altRow" style=""><div></div></td>
</tr>
<tr>
<td class="col1 col_width1" style=""><div style="margin-left: 47px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> player must catch fish<br>
</div></td>
<td class="col2 col_width2" style=""><div></div></td>
</tr>
<tr>
<td class="col1 col_width1 altRow" style=""><div style="margin-left: 47px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> player can sell catch ay forum or shop or use again as bait for a bigger fish<br>
</div></td>
<td class="col2 col_width2 altRow" style=""><div></div></td>
</tr>
<tr>
<td class="col1 col_width1" style="background-color:rgb(230,230,230) ;  text-decoration: underline;font-size: 13px;"><div>
<img border="0" hspace="3" vspace="0" alt="wedge" src="Expanded.png" title="collapse"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png">X Game: Government (basic)<br>
</div></td>
<td class="col2 col_width2" style="background-color:rgb(230,230,230) ;  text-decoration: underline;font-size: 13px;"><div></div></td>
</tr>
<tr>
<td class="col1 col_width1 altRow" style=""><div style="margin-left: 47px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Government offices in down town rome where people can view all government officials and write to them<br>
</div></td>
<td class="col2 col_width2 altRow" style=""><div></div></td>
</tr>
<tr>
<td class="col1 col_width1" style=""><div style="margin-left: 47px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="wedge" src="Expanded.png" title="collapse"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Voting system<br>
</div></td>
<td class="col2 col_width2" style=""><div></div></td>
</tr>
<tr>
<td class="col1 col_width1 altRow" style=""><div style="margin-left: 62px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> From the same place where the player "overviews" the government he can see a list of current elections<br>
</div></td>
<td class="col2 col_width2 altRow" style=""><div></div></td>
</tr>
<tr>
<td class="col1 col_width1" style=""><div style="margin-left: 62px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Player must be a certain age before he can vote?<br>
</div></td>
<td class="col2 col_width2" style=""><div></div></td>
</tr>
<tr>
<td class="col1 col_width1 altRow" style=""><div style="margin-left: 47px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Government control system where the highest ranks can edit and oversee all, and lower ranks can only do their thing.<br>
</div></td>
<td class="col2 col_width2 altRow" style=""><div></div></td>
</tr>
<tr>
<td class="col1 col_width1" style="background-color:rgb(230,230,230) ;  text-decoration: underline;font-size: 13px;"><div>
<img border="0" hspace="3" vspace="0" alt="wedge" src="Expanded.png" title="collapse"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png">XI Game: Forum (trading)<br>
</div></td>
<td class="col2 col_width2" style="background-color:rgb(230,230,230) ;  text-decoration: underline;font-size: 13px;"><div></div></td>
</tr>
<tr>
<td class="col1 col_width1 altRow" style="border-bottom: none;"><div style="margin-left: 47px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> An area where players can list the item, quantity and price.<br>
</div></td>
<td rowspan="2" class="col2 col_width2 altRow" style=""><div></div></td>
</tr>
<!--Start Note--><tr><td class="note col_width1 altRow" style="text-indent: 6em;">list must be sortable and filterable with cross functionality <br>
</td></tr>
<!--End Note--><tr>
<td class="col1 col_width1" style=""><div style="margin-left: 47px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Other players must be able to 'quick buy' from this screen or 'partial buy' by entering the amount of 'item' they want.<br>
</div></td>
<td class="col2 col_width2" style=""><div></div></td>
</tr>
<tr>
<td class="col1 col_width1 altRow" style="background-color:rgb(230,230,230) ;  text-decoration: underline;font-size: 13px;border-bottom: none;"><div>
<img border="0" hspace="3" vspace="0" alt="wedge" src="Expanded.png" title="collapse"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png">XII Game: Education<br>
</div></td>
<td rowspan="2" class="col2 col_width2 altRow" style="background-color:rgb(230,230,230) ;  text-decoration: underline;font-size: 13px;"><div></div></td>
</tr>
<!--Start Note--><tr><td class="note col_width12 altRow" style="text-indent: 5em;">Players can advance in levels through education to enable new areas of gameplay, unlock parts of gameplay (political and non-political)<br>
</td></tr>
<!--End Note--><tr>
<td class="col1 col_width1" style=""><div style="margin-left: 47px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Player must complete basic schooling<br>
</div></td>
<td class="col2 col_width2" style=""><div></div></td>
</tr>
<tr>
<td class="col1 col_width1 altRow" style=""><div style="margin-left: 47px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="wedge" src="Expanded.png" title="collapse"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Player must then select a university to study at<br>
</div></td>
<td class="col2 col_width2 altRow" style=""><div></div></td>
</tr>
<tr>
<td class="col1 col_width1" style=""><div style="margin-left: 62px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Each university has a dean and a government rep (appointed by the senate)<br>
</div></td>
<td class="col2 col_width2" style=""><div></div></td>
</tr>
<tr>
<td class="col1 col_width1 altRow" style=""><div style="margin-left: 47px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Player must find a course<br>
</div></td>
<td class="col2 col_width2 altRow" style=""><div></div></td>
</tr>
<tr>
<td class="col1 col_width1" style=""><div style="margin-left: 47px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Player must pay to enroll (and perhaps a basic exam if its an elite establishment)<br>
</div></td>
<td class="col2 col_width2" style=""><div></div></td>
</tr>
<tr>
<td class="col1 col_width1 altRow" style="border-bottom: none;"><div style="margin-left: 47px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Player must answer 1000 questions on subject to proceed to next level<br>
</div></td>
<td rowspan="2" class="col2 col_width2 altRow" style=""><div></div></td>
</tr>
<!--Start Note--><tr><td class="note col_width5 altRow" style="text-indent: 6em;">answering a question incorrectly ends the school day until midnight and the player looses energy from a physical beating by lecturer<br>
</td></tr>
<!--End Note--><tr>
<td class="col1 col_width1" style=""><div style="margin-left: 47px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Player at 2 (maybe 1) level above can submit questions for the course level below which is moderated by the govt<br>
</div></td>
<td class="col2 col_width2" style=""><div></div></td>
</tr>
<tr>
<td class="col1 col_width1 altRow" style="background-color:rgb(230,230,230) ;  text-decoration: underline;font-size: 13px;"><div>
<img border="0" hspace="3" vspace="0" alt="wedge" src="Expanded.png" title="collapse"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png">XIII Game: Businesses<br>
</div></td>
<td class="col2 col_width2 altRow" style="background-color:rgb(230,230,230) ;  text-decoration: underline;font-size: 13px;"><div></div></td>
</tr>
<tr>
<td class="col1 col_width1" style=""><div style="margin-left: 47px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Once a player has enough money/materials he can buy/lease a premises and open up a business where he can work himself or emply other players to help him do his business. A typical successful business man will win the "job contracts" and will employ numerous amount of new players that need money to answer the recaptcha boxes in return for "effort" which is a key factor in production of almost everything.<br>
</div></td>
<td class="col2 col_width2" style=""><div></div></td>
</tr>
<tr>
<td class="col1 col_width1 altRow" style=""><div style="margin-left: 47px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="wedge" src="Expanded.png" title="collapse"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Eventually there will be oppertunity to run businesses in almost every sector of gameplay but initially it will start with:\<br>
</div></td>
<td class="col2 col_width2 altRow" style=""><div></div></td>
</tr>
<tr>
<td class="col1 col_width1" style=""><div style="margin-left: 62px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="wedge" src="Expanded.png" title="collapse"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Blacksmith<br>
</div></td>
<td class="col2 col_width2" style=""><div></div></td>
</tr>
<tr>
<td class="col1 col_width1 altRow" style="border-bottom: none;"><div style="margin-left: 77px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="wedge" src="Expanded.png" title="collapse"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Making tools from iron, coal and "effort"<br>
</div></td>
<td rowspan="2" class="col2 col_width2 altRow" style=""><div></div></td>
</tr>
<!--Start Note--><tr><td class="note col_width1 altRow" style="text-indent: 8em;">"Effort" is the resource a player can acquire by completing the recaptcha forms and by paying other players to do teh recaptcha forms for him<br>
</td></tr>
<!--End Note--><tr>
<td class="col1 col_width1" style=""><div style="margin-left: 92px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Tools will be required by players for mining, to trade or to use as the base product for a weapon (to be modified for money by a specialist)<br>
</div></td>
<td class="col2 col_width2" style=""><div></div></td>
</tr>
<tr>
<td class="col1 col_width1 altRow" style=""><div style="margin-left: 62px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="wedge" src="Expanded.png" title="collapse"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Goldsmith<br>
</div></td>
<td class="col2 col_width2 altRow" style=""><div></div></td>
</tr>
<tr>
<td class="col1 col_width1" style=""><div style="margin-left: 77px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Making "wedding rings" from gold, tools, coal and "effort"<br>
</div></td>
<td class="col2 col_width2" style=""><div></div></td>
</tr>
<tr>
<td class="col1 col_width1 altRow" style=""><div style="margin-left: 62px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="wedge" src="Expanded.png" title="collapse"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Bank<br>
</div></td>
<td class="col2 col_width2 altRow" style=""><div></div></td>
</tr>
<tr>
<td class="col1 col_width1" style=""><div style="margin-left: 77px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> To lend money to other players that may be in need, in return for interest<br>
</div></td>
<td class="col2 col_width2" style=""><div></div></td>
</tr>
<tr>
<td class="col1 col_width1 altRow" style=""><div style="margin-left: 77px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> To safely hold money for players who fear of being ransacked<br>
</div></td>
<td class="col2 col_width2 altRow" style=""><div></div></td>
</tr>
<tr>
<td class="col1 col_width1" style=""><div style="margin-left: 62px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="wedge" src="Expanded.png" title="collapse"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Transport Business<br>
</div></td>
<td class="col2 col_width2" style=""><div></div></td>
</tr>
<tr>
<td class="col1 col_width1 altRow" style=""><div style="margin-left: 77px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> To safely transport players around from city to city (where different oppertunitys and jobs possibly are)<br>
</div></td>
<td class="col2 col_width2 altRow" style=""><div></div></td>
</tr>
<tr>
<td class="col1 col_width1" style=""><div style="margin-left: 77px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> To build and sell transport vehicles using materials, tools and "effort"<br>
</div></td>
<td class="col2 col_width2" style=""><div></div></td>
</tr>
<tr>
<td class="col1 col_width1 altRow" style=""><div style="margin-left: 62px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="wedge" src="Expanded.png" title="collapse"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Building Company<br>
</div></td>
<td class="col2 col_width2 altRow" style=""><div></div></td>
</tr>
<tr>
<td class="col1 col_width1" style=""><div style="margin-left: 77px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> To build new houses, shops and universitys using materials, tools and "effort"<br>
</div></td>
<td class="col2 col_width2" style=""><div></div></td>
</tr>
<tr>
<td class="col1 col_width1 altRow" style="background-color:rgb(230,230,230) ;  text-decoration: underline;font-size: 13px;border-bottom: none;"><div>
<img border="0" hspace="3" vspace="0" alt="wedge" src="Expanded.png" title="collapse"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png">XIV Game: Sleep<br>
</div></td>
<td rowspan="2" class="col2 col_width2 altRow" style="background-color:rgb(230,230,230) ;  text-decoration: underline;font-size: 13px;"><div></div></td>
</tr>
<!--Start Note--><tr><td class="note col_width14 altRow" style="text-indent: 5em;">Players can go to sleep for any desired amount of time throughout a day to gain extra energy, a tactical substitute to "eating"<br>
</td></tr>
<!--End Note--><tr>
<td class="col1 col_width1" style="border-bottom: none;"><div style="margin-left: 47px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="wedge" src="Expanded.png" title="collapse"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> From inside the user "house" the player can select to go to sleep<br>
</div></td>
<td rowspan="2" class="col2 col_width2" style=""><div></div></td>
</tr>
<!--Start Note--><tr><td class="note col_width1" style="text-indent: 6em;">Using Swatch Internet Time (100 units of time per day) player can go to sleep. At midnight reset the user_sleep table will be emptied. Player will not be able to carry the benefits of his daily sleep into the next day, its solely to give them something to do after they have completed most of their daily tasks, later in the evening.<br>
</td></tr>
<!--End Note--><tr>
<td class="col1 col_width1 altRow" style=""><div style="margin-left: 62px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Player can opt to have a hot drink before sleeping to fall asleep almost immediately, compared to the random average of "5 untis of time" before the user actually starts the sleep<br>
</div></td>
<td class="col2 col_width2 altRow" style=""><div></div></td>
</tr>
<tr>
<td class="col1 col_width1" style="background-color:rgb(230,230,230) ;  text-decoration: underline;font-size: 13px;"><div>
<img border="0" hspace="3" vspace="0" alt="wedge" src="Expanded.png" title="collapse"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png">XV Game: Government (Senate)<br>
</div></td>
<td class="col2 col_width2" style="background-color:rgb(230,230,230) ;  text-decoration: underline;font-size: 13px;"><div></div></td>
</tr>
<tr>
<td class="col1 col_width1 altRow" style=""><div style="margin-left: 47px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> The senate system using the same voting system as basic government with private message boards with ability to make desired conversations public<br>
</div></td>
<td class="col2 col_width2 altRow" style=""><div></div></td>
</tr>
<tr>
<td class="col1 col_width1" style="background-color:rgb(230,230,230) ;  text-decoration: underline;font-size: 13px;"><div>
<img border="0" hspace="3" vspace="0" alt="wedge" src="Expanded.png" title="collapse"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png">XVI PHP: Forum (msg board)<br>
</div></td>
<td class="col2 col_width2" style="background-color:rgb(230,230,230) ;  text-decoration: underline;font-size: 13px;"><div></div></td>
</tr>
<tr>
<td class="col1 col_width1 altRow" style=""><div style="margin-left: 47px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> A message board system that looks similar to this very page this is all displayed on.<br>
</div></td>
<td class="col2 col_width2 altRow" style=""><div></div></td>
</tr>
<tr>
<td class="col1 col_width1" style=""><div style="margin-left: 47px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Player is shown a list of available boards, and is asked to choose which one to go to<br>
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<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Player is then shown list of discussion topics (and breif summary - who started it and how many replies it has)<br>
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<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Player is then shown the full message followed by all replies in a tree like structure going a maximum of 3 or 5 deep, depending on server load (researched through time)<br>
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<img border="0" hspace="3" vspace="0" alt="wedge" src="Expanded.png" title="collapse"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png">XVII Game: Gladiators<br>
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<!--Start Note--><tr><td class="note col_width17 altRow" style="text-indent: 5em;">A great fun section fo the game where the players can start of as the opponent of the gladiators and build his way up eventually to become a gladiator<br>
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<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Player can train to become a gladiator from opting to be an opponent to one. The player has to gain 1000 experience at every level up to level 100.<br>
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<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Once he reaches level 10 he can opt to apply to become a gladiator and needs the approval of a senator or something else thats not difficult but not easy (and certainly not quick). Becoming a gladiator should be something of a privilage and will be the peak of many players game careers.<br>
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<img border="0" hspace="3" vspace="0" alt="wedge" src="Expanded.png" title="collapse"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png">XVIII Game: Military (Wars/Battles/Fights)<br>
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<!--Start Note--><tr><td class="note col_width18" style="text-indent: 5em;">The controversial part of our game. Roman wars were a big part of Roman history but marketing a game with the hope of school/local authority backing is hard and will be even harder if it's all about war.<br>The basic plan is to start of with players being able to enrol in the military and perhaps be called to take part in a war but no user interaction is currently planned yet.<br>Objective of being in the army is to reach a high as rank as possible (A rank system will be established (the military version of the previously mentioned gladiator/levels section))<br>Research must be carried out here to see if the Roman Military had an enlisted core and an officer core<br>
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<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Player can enroll in the army from a young age. A player enrolled in the army can not take part fo the gladiators section of the game, although he can change his mind and move from military to gladiators or vice versa.<br>
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<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Player advances rank through gaining experience (probably through how much "effort" he has donated to his military unit, although "time" will be a major factor) and gaining popularity with his co-workers and most importantly gaining support from his superiors.<br>
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<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Players who hav served a lot of time in the military should be rewarded well and admired by others. Serving a lot of time in the military will entitle players to higher pay, pension and being able to move straight into a high position in the government when they leave. These players should attain more overall respect from the other players.<br>
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<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Players enrolled in the military can only attend military university whilst "active" (not normal university)<br>
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<td class="col1 col_width1 altRow" style=""><div style="margin-left: 47px; text-indent: -32px;">
<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Typical players that are in the army will have a guideline set by their superioirs of how much "effort" they should donate per day. This will<br>
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<img border="0" hspace="3" vspace="0" alt="wedge" src="Expanded.png" title="collapse"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> The initial launch will see the creation of 2 legions<br>
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<img border="0" hspace="3" vspace="0" alt="wedge" src="Expanded.png" title="collapse"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Legion Roma (max. 4,800)<br>
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<img border="0" hspace="3" vspace="0" alt="wedge" src="Expanded.png" title="collapse"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> 10 cohorts (1 cohort = 6 centuries)<br>
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<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> 60 centuries (1 centuary = 80 men under a centurian)<br>
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<img border="0" hspace="3" vspace="0" alt="wedge" src="Expanded.png" title="collapse"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Legion Europa<br>
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<img border="0" hspace="3" vspace="0" alt="wedge" src="Expanded.png" title="collapse"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> 10 cohorts<br>
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<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> 60 centuries<br>
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<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> When the wars are introduced; the winning unit/legion/army will be determined by how much "effort" they created in the war time<br>
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<img border="0" hspace="3" vspace="0" alt="wedge" src="Expanded.png" title="collapse"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png">XIX Game: Marraige<br>
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<!--Start Note--><tr><td class="note col_width19" style="text-indent: 5em;">Marraige was an important part of the roman social life. Players can tie the know with other players of the opposite sex to gain social status and have a kid (random new signup).<br>
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<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Whilst viewing other players profiles the option to propose to someone will be displayed<br>
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<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Proposee will then see the proposal in their news and can opt to say Yes, No or Maybe.<br>
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<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Once players are married they can live together (less rent for people who rent places or if both own property then one property can be sold or perhaps combined to make a larger estate)<br>
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<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Their character profile page will now show the players picture along with a smaller picture of their partner. Unmarried players should not be able to advance past a certain stage in government.<br>
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<img border="0" hspace="3" vspace="0" alt="wedge" src="Expanded.png" title="collapse"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png">XX Game: Ransacking<br>
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<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Player can opt to go out of the empire boundaires and rob small farms or villages. Pokemon type exploring where you walk around the wilderness in hope of stumbling across a random computer "family" or eventually some land another game player has. You will be able to do a basic inspection of security and choose to ransack or not. Ransacking result are of completly random items (money, materials, minerals and other misc items) and amount varies wildly and risk of being caught and ransacked yourself are also high.<br>
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<img border="0" hspace="3" vspace="0" alt="*" src="LeafRowHandle.png"><img border="0" hspace="2" vspace="0" alt=" " src="Unchecked.png"> Player can buy armour and weapons to help with their ransacking. People who are in the government/military and get caught doing this are sacked instantly, big strategical risk. The more ransacking a player does the more chance the roman government will hear about it and punish accordingly.<br>
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